Biography
Currently Senior 3D Artist at Doge Labs VR.
Mainly a character artist, but also skilled in hard-surface modeling and clothing simulation. I put my focus on making real-time models that are ready for VR use. I do some prop work on the side as well.
Skills
- 3D Animation
- 3D Modeling
- Character Design
- Character Modeling
- Digital Sculpting
- Facial Rigging & Animation
- Film Editing
- Game Design
- Game Development
- Hard Surface Modeling
- High-poly Modeling
- Low-poly Modeling
- PBR Texturing
- Prop Modeling
- Rigging
- Texture Baking
- Texturing
- UV Mapping
- Video Editing
- Visual Effects
Software
- After Effects
- Blender
- DaVinci Resolve
- EmberGen
- Marmoset Toolbag
- Maya
- Photoshop
- RizomUV
- Substance 3D Painter
- TopoGun
- ZBrush
Experience
-
Senior 3D Artist
Doge Labs VR • 2022 - Present▪ Creating game-ready characters with accompanying cosmetic items through concepting, modeling, and rigging.
▪ Demonstrating proficiency in Unity by creating customizable URP-shaders with easily adjustable parameters -
3D Generalist
Greenhouse Group • 2022 - 2022▪ Established a pipeline to generate hundreds of characters for the production of the 3D animation video ‘The Greenhouse Metaverse’
▪ Coordinated with clients and teams to hit the goals during the COVID-19 pandemic