Profile Photo of Osman Taheri

Osman Taheri

3D Character Artist
tinemofficial
Rotterdam, The Netherlands

Biography

Currently Senior 3D Artist at Doge Labs VR.

Mainly a character artist, but also skilled in hard-surface modeling and clothing simulation. I put my focus on making real-time models that are ready for VR use. I do some prop work on the side as well.

Skills

  • 3D Animation
  • 3D Modeling
  • Character Design
  • Character Modeling
  • Digital Sculpting
  • Facial Rigging & Animation
  • Film Editing
  • Game Design
  • Game Development
  • Hard Surface Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • PBR Texturing
  • Prop Modeling
  • Rigging
  • Texture Baking
  • Texturing
  • UV Mapping
  • Video Editing
  • Visual Effects

Software

  • After Effects
  • Blender
  • DaVinci Resolve
  • EmberGen
  • Marmoset Toolbag
  • Maya
  • Photoshop
  • RizomUV
  • Substance 3D Painter
  • TopoGun
  • ZBrush

Experience

  • Senior 3D Artist

    Doge Labs VR 2022 - Present

    ▪ Creating game-ready characters with accompanying cosmetic items through concepting, modeling, and rigging.
    ▪ Demonstrating proficiency in Unity by creating customizable URP-shaders with easily adjustable parameters

  • 3D Generalist

    Greenhouse Group 2022 - 2022

    ▪ Established a pipeline to generate hundreds of characters for the production of the 3D animation video ‘The Greenhouse Metaverse’
    ▪ Coordinated with clients and teams to hit the goals during the COVID-19 pandemic