Samar Vijay Sonone
Biography
Senior 3D Artist with 10+ years of experience currently working at Ubisoft Mumbai. Comfortable working with organic and hard surface modeling with specialization in Zbrush sculpting. Experience with working on Environment, Props, and Characters. 3+ years of work experience with Unreal & Anvil Engine. Looking to specialize as an Environment or 3D Artist.
Skills
- Digital Sculpting
- Environment Modeling
- Character Modeling
- PBR Texturing
- Hard Surface Modeling
- Rendering
- Marketing Illustration
- Concept Art
Software
- 3ds Max
- Maya
- Photoshop
- Substance 3D Painter
- ZBrush
- Marvelous Designer
- Unreal Engine
- Anvil
Experience
-
Senior 3D Artist
Ubisoft • 2020 - PresentTasked with Modeling & Texturing the Environment assets and polishing the levels.
Creating Debri Kits, Modular designs, Destruction Modeling & Vegetation assets.
Modeled and Textured the character props.
Taking marketing renders of in game characters. -
3d Artist
Ubisoft • 2018 - 2020Responsibility for modeling Environment assets and props.
Creating Placeholder meshes, LODs, Proxy & GI blockers for the game.
Responsible for Mentoring and training of the team. -
CG Lead
FCB Ulka • 2018 - 2018Worked as a generalist and team lead for creating CG images for various brands within the agency’s portfolio.
-
Principal Artist
Paintbox studios • 2013 - 2018Oversee the production of digital assets from initial layout design to finished final rendering. Providing art direction and creative solutions to ensure the original essence of the idea retains itself in the 3d assets.