A realtime environment made in Unreal Engine. This was my first stab at an environment and decided to limit my scope and create the main assets myself but other than that rely on megascans for the rest. I took a second look at the project as it was completed half a year ago and decided to revamp the lighting from scratch and also reconsider my set dressing. It was a fun exploration phase of seeing ways that I could improve the piece so long after original submission.
Breakdown of the process.
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Made from a concept by Vincent Lebocey.
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