This was a joint project with Randy González Fidalgo (technical artist) that was made for the video game Gold Fever - The Promised Land. I completed the modeling work and the base texturing, creating utility masks to make a specific shader that Randy completed to finish the texturing in Unreal Engine 5. It was a good team effort and the asset got richer each time as we discovered new textures to give the final details.
Randy Gonzalez Fidalgo
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