A selection of images of my work on the Endor multiplayer map for Star Wars Battlefront II. The goal for this map was to keep the near perfect feeling of the orignal Battlefront 2015 maps but add more variation and an established Imperial base. My work included map layout, terrain sculpting, prop dressing, updating terrain and prop textures, updating shaders, updating props and creating new architecture elements. I worked alongside Level Designer Peter Vesti Frendrup, Lighting artists Ulf Lungren, Oscar Carlén and Tilmann Milde and concept artists Sigurd Fernstrom and Esbjörn Nord to create the map from start to finish. Additional 3D assistance from Daniel Rocque and Johan Jeansson. Also a lot of credit goes to Andrew Hamilton for creating the orignal maps and foliage plus his brilliant Art Direction for Battlefront II.