A unique new city building facebook game that featured elements of a taxi based economy system and asset collection in ancient Rome.
(Circa 2010-2011 Facebook Game No Longer Active)
Featured customizable avatars, chariots, and animals for the chariots as well as a tile-based town building system.
Established the look and feel of all main game environmental assets.
Tasks included the creation of all preliminary medium poly, textured 3D environment art
assets using Maya 2011 software for finalized output to PNG and animated Flash
FLA format. Also responsible for establishing the formatting parameters for all ingame
tile sets on the 2.5D proprietary game engine.
Side tasks included delegating responsibilities to other in-house illustrators and 3D artists for maximizing time and
efficiency on finalized deliverables under strict deadline as needed per project update.
Also responsible for in-house training on 3D art asset creation for intern 3D artist,
creating templates and 3D/Flash asset creation tutorials for review by outsourced
teams in China and the Philippines, and coordinating Skype conferences directly with
foreign outsource teams to secure quality assurance in art asset deliverables under
strict deadlines. Provided daily feedback to outsource team responsible for primary
in-game character modeling, vehicular modeling and animation assets for quality assurance purposes.
More about the game when it was live:
romantaxi.wordpre...