“It is prophesized that the Doom of the Church will come as a thief, bringing ruin to the Church when we are no longer vigilant in our mission to spread the Holy Word. Therefore, one must remember to be constantly awake, never resting in our vigil.” ~ Book of the Holy Word, The Closed Eye
This is part of a larger Vis-dev project that I completed for my class' Summer vis-dev mod. The key art was to be a culmination of what I had created for the duration of the project, incorporating all the elements I had designed beforehand. A lot of the focus was placed on the main character, Corvin, as the hypothetical game was about his journey. The cathedral interior used the same model as the previous interior painting, with a new set of lights set up to cut down on colour decisions for the key art (The sun cutting through the ceiling, with eldritch fire in the depths). The logo was inspired by the logos of the Souls series and Berserk; I had two approaches; I wanted to capture the bold, violent aesthetic of the Berserk logo (with the thick marker-esque lines that made up the characters) and the sombre, minimal style of the Souls logos. In the end, I went closer to the style of the Souls logo; with the Mark being incorporated into the logo design.