I created this set of modular craftsman furniture assets for the Core editor catalog. In order to do this I worked off original concept art done by Jordan Louie, and in some cases blockins created by other Environment Artists on the team.
Modeling and UVing done in Maya, AO baking and editing done in Marmoset Toolbag, Substance Painter, and Photoshop. Materials and assets set up in Unreal utilizing existing base materials created by Material Aritsts on the team. Also created collision geometry, implemented all assets in Unreal for use in the Core editor, and created ready-to-use templates for the Core catalog.
The complete collection of furniture assets I created includes lower and upper kitchen cabinets with toppers, doors, and drawers, kitchen sink, stovetop hood, shelves, bedroom furniture, dining set, modular shelf kit, a modular desk and desk chair.